Build a wand. Chain spells. Kick a living suit of armor into next week. A roguelike wand builder for people who like breaking their own game.

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How it plays

Five slots. One very confused armor.

Every night, mages meet behind the tavern and bet on who hits the hardest. Your job: build the dumbest, strongest wand in town.

Draw spells

Pull cards from your deck. Rocks, kicks, splits, bells, weird stuff that shouldn't stack but does.

Load the wand

Order matters. Modifiers buff the next spell in line, triggers fire mid-flight. Nothing is scripted, it's all rules.

Cast & kick

See the damage before you shoot, then watch it fly. Beat the threshold, grab the coins, build something worse.

Try a combo

Rock does nothing. Kick does nothing. Together…

Put cards in the wand and cast. The wand fires one spell at a time unless you tell it otherwise.

Your hand
Wand
0damage
need 50 to win

Wand is empty. Click a card.

What's inside

Small game. Stupid numbers.

Spells that combine

Noita-style rules engine. Combos nobody planned are a feature.

Living armors

Empty suits held together by energy. Each one bends the rules a little.

Soul gems

Odd little spirits that twist your build. Some cost you something. Worth it.

Hats. And birds.

Pick a hat at the start of a run. Some come with a bird. One bird is golden.

Ranks E to SS

Win a run, climb a rank, unlock harder rules per deck. SS stays hidden.

Daily run

Same seed for everyone, one try a day. Compare scores, cry together.

Coming to Steam

Wishlist it. It really helps.

Made by one guy. Wishlists decide if a small game gets seen at all.

Coming soon